package main
import(
"package"
)
var a := 12 // automatic
var b int = 12 // specific
"'
string line 1
string line 2
'"
x := 13
a := &x // a = address of x
*a = 4 // pointer to address and changes it's value
int("23") // convert
grades := make(map[key]value) // dictionaries
grades["felix"] = 43 // adding new keys
grade:= grades["Felix"] // accessing a dict
delete(grades, "Felix") // delete key
for i := 4 {} // foreach
for _, Location := range Location // range returns all indexes
type car struct {
gas_pedal int
x
y
}
func (c car) name() return {
// reference the car with c.
}
mer := car { value1, value2 or x: 12, y: 12 }
func name(x string, y number) number {
}
func name(x,y string) (string, string) // return tuple
go func() // starts function in a lightweight thread
// syncing threads
var wg sync.WaitGroup
wg.Add(1);
wg.Wait()
wg.Done()
defer func // executes function in the end
panic("test") // exception
r := recover() //if r != nill -> there was a panic
// channel
channel := make(chan int)
c chan
c <- 5 // write into channel
x := <- c // recieve from channel
close(channel)